[=LR;169742]
So I’m on the KinectV2Plugin-4.5 branch. Both the engine and the KinectDemoFullProject build just fine. I have not made any changes to either the engine or the project. However I see no changes to the static meshes or the avatar when running the demo project. No breakpoints in the event graphs for these blueprints are hit. However I know that the kinect and the plugin are running (lights are on and breakpoints set on the plugin code are hit). If someone could help me out I would very much appreciate it. I’m working on a multi-part algorithm for improving the skeletal joint positions and orientations.
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I think that changed the enum player with 4.5. Player0 used to have the index 0 and now it’s 1. 0 is for Disabled. Maybe it’s your issue.
kungfukoi : do you have any special character in your account username (something else than letters and numbers) ? It may prevent VS from compiling.