help needed for animating character joints
He guys
First of all thanks for this great plugin. and secondly I wanted to ask for some help
I am currently trying to animate a poseable mesh and I faced some difficulty.
I would be delighted if any of you can help me.
1 - I use “getDirectionVector” and then connect it to “rotationFromXVector” from two connected joint to find the rotation of the parent joint. it works fine for “shoulder,elbow” but not for “wrist”.
the issue is not only that the wrist is not respond correct but that although the shoulder and elbow are moving corect they won’t understand some part of the rotation. do you know any better sulotion for this ?
2 - can someone give an example about how to use the jitters removal functionality ? as far as i got the “oneEuro” function is for such purpose but I don’t quite get how to use it.
3 - I got a bit confused by the discussion in this forum. so do we need still to convert the coordination system between UE4 and kinect or it is embedded in the code now, or there is a blueprint node for it ?
I should mention I am using the default character provided by Unreal engine 4 itself.
Thanks very much