It’s not really hard :
1)Compile the plugin and activate it in your project
2)Create a new blueprint
3)Get the kinect manager
4)Bind the three types of event : New skeleton, lost skeleton, body event
5)Use the data
It’s not really hard :
1)Compile the plugin and activate it in your project
2)Create a new blueprint
3)Get the kinect manager
4)Bind the three types of event : New skeleton, lost skeleton, body event
5)Use the data