Only get the first skeleton state
Hi
Thank you for your efforts.
I downloaded Engine and Kinect Plugin from Github and compiled.
I created below graph but only get the first skeleton location when started.
The position doesn’t updated.
I can see Kinect Body Event continuously called but it seems the Transform values do not change.
It should work without interface right?
Anybody know the reason?
Thanks
[=;135558]
Hey All!
Another Saturday and another update
Fixed:
-Kinect bone rotation and location coord system to UE coord system convertion.
previously the kinect was converted to coord system with Y axis as forward which is Right axis in UE, now the Kinect Skeleton output forward axis is X as in UE.
Rotation axis are:
Z along the bone and X is the bone normal.
-Skeleton Lost Delegate not firing (thank you BZysberg!!!)
Added:
-Mirror Skeleton fuction to the function library.
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