Never mind. The freeze was coming from something else.
Just remove/comment the line 122 in KinectFunctionLibrary.cpp
WorldQuat *= KinectBones[ParentBone].Orientation;
Not only it removes the freeze but it also make the thing more accurate.
Never mind. The freeze was coming from something else.
Just remove/comment the line 122 in KinectFunctionLibrary.cpp
WorldQuat *= KinectBones[ParentBone].Orientation;
Not only it removes the freeze but it also make the thing more accurate.