Kinect 4 Unreal

Hey guys,

Loving the plugin so far. I am having trouble getting a hold of the hand states for a body however.

As you can see from the screenshot, I get the centered body and check to see if it is tracked. It always returns false, even though I know the body is being tracked because I make use of your fabulous KinectPosableMesh and can see it working (it is also assigned to the centered body).

If I don’t have the branch to check if the body is being tracked, then the handstates are set to unknown state (understandable since it thinks the body isn’t tracked). Any advice?

I am on Unreal 4.6.1, and using the 4.6.1 hotfix version.

Thanks in advance, and keep up the great work. You’ve been so quick with replying, especially on twitter!