aI have set up my player controller to handle easy switching to multiple kinds of pawns (different cars), which works fine, what I’m struggling to understand is how do I trigger the same respawn from a normal actor that i’ve set up as a killzone.
Is it possible to trigger possesing of a new spawn from an actor blueprint? I could not figure out what to plug into the target of posses (I’ve created/tried different variables referencing the player controller with no luck - all generates “none”)