Hi,
I drag a killzone into a blueprint class but it doesn’t have dimensions. It doesn’t even have dimensions when placing it inside the map.
I’m trying to have a zone where is a pawn is caught between two moving walls, the killzone will activate as the pawn is being squished between the walls when the wall movements near eachother.
Can I use a box collision that has to overlap another collision (the two collisions of the wall must be inside eachother) then when the pawn is introduced to the two collisions a killzone or damage enacts itself to kill the pawn.
Any ideas?