Killsteak in BP

might be repeat but cannot find my post so thinking i didn’t post it

I know this will be asking a lot am after a Tutorial on kill steaks so more kills a player get more SFX it plays Example multi kill triple kill.

I have been searching for a hour or so nothing found help with this would be great

Each time your player gets a kill, set KillCount to KillCount + 1, and then you can use Switch on Int for KillCount to do certain things based on whether or not they have a certain amount of kills.

am Sorry i don’t understand what you mean by this

Are you asking for a screen shot of how exactly you need to setup the nodes or jist the logic on how to make things work?

We can help with the second. The first, you probably need someone knowledgable beside you since debugging things is very specific and case by case and a major pain to coordinate via delayed text chat

Make a killcount variable. Make an event dispatcher and event listener associated to a kill event. Whenever theres a kill, retrieve the killer (and the killed if you need death streaks), access the killers killcount variable, increment it and check if it meets a set number of kills, the switch node is a good way to do this quickly and cleanly. Fire the necessary function if the prerequisites are met.

Good luck

Screenshot would be awesome but i will try and work with this for now