If a player ends a private game in UEFN and returns to the lobby, their kills are duplicated.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Enter a private game.
Start the game.
End the game and press “Return to Lobby.”
Re-enter the same map.
After entering the map, the player’s kill count will be duplicated, doubling the kills from the previous session.
Expected Result
Kills should remain as they were at the end of the game, with no duplication when re-entering the map.
Observed Result
the player’s kill count will be duplicated
Platform(s)
All
Island Code
7314-4269-5911
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Additional Notes
This glitch can give players an unfair advantage and disrupt the integrity of the game’s kill tracking and leaderboard.
Hi, I tested it on the Pit geerzy map, and I can confirm this bug (only works by ending the game with the 3 short lines, not with the return to the lobby button)
Yes, the kills will be shown to everyone, as I have received many reports from players who grind kills and see others doubling their kills without effort, which demotivates them
It is not just the kills. In my map Fortune Finders, I tested and printed current score from the score manager. It turns out player who joins match may have non zero score even when they are supposed to have no score. Score manager can't be trusted