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Hello fellow Unreal devs!
We at Hard-Boiled Software would like to introduce you to our game Killing, My Friend. Killing, My Friend is a four player co-op first person arcade shooter set on the set of an over-the-top and over budget action movie. We wanted share with you all what we’ve been working on using the Unreal Engine!
Killing, My Friend is a co-op shooter in the same vein as games like Left 4 Dead, Call of Duty Zombies or Mass Effect 3 multiplayer but with gameplay and aesthetics similar to our Half-Life mod Action Half-Life. Using ‘movie realism’ and stunts of classic 80’s and 90’s action movies, players attempt to survive to the end of the last wave while also competing against their fellow actors to earn the most Fame(points). And to earn Fame the players can perform stunts like dives, slides, rolls, wall running, and more to get bonuses while getting the most stylish kills. And the focus on style extends to both the player models and weapons as well.
As for the weapons, we’ve taken an idea born out of Action Half-Life and fleshed it out in to a full feature. In AHL the design goal was to have all the weapons balanced with every other weapon leaving the player to decide which load-out of weapons and gear fits their gameplay style best instead of which weapon is best. In Killing, My Friend we’ve taken that a step further. All the weapons available in Killing, My Friend are archetypes or classes like Assault Rifles, Shotguns or a variety of Pistols like 9mm semi-autos or Magnum revolvers, rather than specific weapons that you’d find in other shooters yet each class still has a wide variety of makes and models. They function the same no matter how they look. On an action movie set, the weapons just have to look cool, not function to their specific real-world specs. This also allows us to make the weapon models customizable as well, just like the characters. We go into a little more detail on the website about some further customization available as well like player and weapon mods.
Additionally, with the theme of KMF being on a movie set, the possibilities for settings or themes for levels is infinite. The first few levels we are working on will pay homage to 80’s and 90’s action movies with settings like a Hong Kong tea house, a busy shipping port or the top floors of a high rise office building. But really, we can expand to anything you may see in an action move. Even expand into really outlandish or creative areas down the road. A zero gravity space stations ala Moonraker or a Western set on a backlot movie set complete with western costumes and weapon models. Really, anything the imagination can come up with.
I’ll update more as we get stuff finished, but for now, thanks for checking it out!
Hard-Boiled Software LLC
I’ll leave you with a preview I posted on the Action Half-Life Facebook group as a preview of what we’ve been working on: