I’m implementing killcam replay in my multiplayer game. I’ve read several questions in the forum, but still no one knows how to implement this feature. Is there a proper way to replay with level duplication? or how do you exit the replay? I’m using this string
“ReplayStreamerOverride=InMemoryNetworkReplayStreaming”
Did you ever figure this out
No, in fact I haven’t implemented it. There is almost nothing on the internet.
Look into Unreal Tournament source code on Epic Games github, it has a somewhat working implementation with multiplayer support. It’s 4.15 code, but should be adaptable.
Could you post the link of the file on github?
There are several files involved
UTGameState.cpp
UTGameInstance.cpp
UTLocalPlayer.cpp
UTKillcamPlayback.cpp
UTPlayerController.cpp
UTGameViewportClient.cpp
I think that’s most of the important stuff
Thanks. Do you mind pointing me there. Having trouble finding the source. So far i have been trying to dissect paragons killcam system but my knowledge is limited and the code is a bit confusing. I actually have it working with streamers, just cant get the spectator controller to follow the dead or killing player in the replay. Also having issues leaving the replay to go back to main game. But aside from these issues, seems the basic demo net driver is working. Any ideas. If i can figure this out i will post for anyone to implement. Thanks in adv