Hi everyone,
Is there any way to disable Kill Z without bothering with visual studio?
I’m trying to make a roller coaster that goes high and underground and lengthwise but the player controller disappears. I suspect it’s the Kill Z settings but it seems that at its maximum settings (regardless of how high you raise it) leaves me with not that much Z space to work with.
I am using splines
Any thoughts/solutions?
Thanks in advance.