Kill Z from world settings not triggered

video example

Hello, as you can see Kill Z is not triggered, i’ve probably missed something obvious that i don’t see.
i thought it was straight forward,
set a Z value, check the bound box then every actor will be destroyed passed this Z value, am i right ?

thanks

Apparently it is any actor?..

apparently just my pawn is not destroyed
but when i destroy my pawn with debug key, the logic is triggered

1 Like

Ok, found that obvious thing
My pawn was child of a scene component that was staying at the spawn location
thanks

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.