video example
Hello, as you can see Kill Z is not triggered, i’ve probably missed something obvious that i don’t see. i thought it was straight forward, set a Z value, check the bound box then every actor will be destroyed passed this Z value, am i right ?
thanks
Apparently it is any actor?..
apparently just my pawn is not destroyed but when i destroy my pawn with debug key, the logic is triggered
Ok, found that obvious thing My pawn was child of a scene component that was staying at the spawn location thanks
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