Kill Volume triggers from first person projectiles, how do i stop it?

Hi all,

This is my first post to the forum and I hope this hasn’t been asked before. I have a kill volume that resets the player and puts them back where they started. The problem is, even if a projectile hits the kills volume that seems to count as the player, same for another trigger that I have of a key, you can hit it with a projectile and it dissapears. Both of which I dont want to happen.

Is there a blueprint I can create to resolve this? I wen into Engine-Collision and messed around inside of that but nothing happened. I wasn’t sure if it simply worked automatically once you created your rule or you had to turn it on somewhere in the collision mesh, the help file wasn’t to helpful for this. Any help would be greatly appreciated, its kinda driving me nutz.

Thanks in advance,