Kill timer delegate

Hello, im using the set time delegate for a flashligh concept on the engine. Specificaly when you open the flashligh a timer starts consuming the battery. The problem is that i dont know how to kill the timer each time you’re closing the flashlight.

The bluprint:

What should i do in order to kill the timer?

Timers in UE4 are assigned to there function that they call, problem is delegate timer in blueprint don’t have timer operation nodes that use delegate as key, theres only function name version of those nodes (“Clear Timer”,“Pause Timer”,“Unpause Timer” which existed before delegate timer been implemented), so there no way to control delegate timer currently or else you might try to use function name node and use name of event as function name input (functions and events are practically same things, just cosmetically different), You can also just switch to function name timers.

So, basicaly the normal timer would be ok and controlable?