Kill mechanic problem

Not quite, but you do have all of the pieces.

  1. The very first thing you should be doing in OnRep is checking if the health is 0. If it is then call HandleDeath
  2. Move everything else in OnRep out to HandleDeath
  3. The first check in HandleDeath should be the authority check
  4. If authority then Delay 1 second and call destroyactor (leave out the animation for the moment)
  5. If not authority then check if it’s locally controlled and if it is then remove all widgets

Send updated pics when that is going.