have you tried adding an component (a sphere with visibility hidden in level checked,an an component tag in it?
by using this you can set an overlap event(or maybe an hit event) in player and with casting to enemy(check if component has tag first) then play an function in enemy like attaching an emitter and destroying it
i know you asked for images ,but not sure if this is what you want to try, just a suggestion after hearing you are beginner ,it’s easy method.