Kill enemy by jump over head

Hi all Im very new to ue4 and Im making a 3d platform game. I had set everything from leveldesign to enemy ai that follows and kills but my question is:

How can I set in blueprints a way to kill enemies by jumping over their heads in a very easy way?

Can you people show me a picture or screenshot of how can I do this step by step?

Please help me, this is the last part i need to make my level going so It would be a big help!

Thanks…

have you tried adding an component (a sphere with visibility hidden in level checked,an an component tag in it?

by using this you can set an overlap event(or maybe an hit event) in player and with casting to enemy(check if component has tag first) then play an function in enemy like attaching an emitter and destroying it

i know you asked for images ,but not sure if this is what you want to try, just a suggestion after hearing you are beginner ,it’s easy method.

Yes this would be just perfect but please can you make a step by step with images for me because I understand your method and sounds really good but I get lost when it comes to do this in the blueprints…

add the cube/sphere/whatever suits your characters head just make sure about settings shown

add an function in your enemy (whatever you do here will happen after it’s been hit on head)

whatever your pawn graph looks like , just add/modify the event in the blueprint you want to be colliding to kill your enemy.

thank you sooo much im gonna try this and I will tell you if it works…

Thanks man you’re my hero I got a lot to learn I know but sometimes people need to get something working to get more motivated and keep learning thanks a lot man!

you are welcome , the motivated stuff happened with me as well,

who does not have to learn? i don’t have most of animation knowledge ,currently trying to learn (easy but tough).

if you face any more problems regarding this setup, feel free to ask here