Kill camera.

I’ve tried using a blend to camera but since I’m testing local and its using player controller, all sessions blend on kill. Wondering if there is a workaround. Right now I can set the camera to just extend its spring arm and run a get look at to follow the person but I’d like to be able move there camera to attach to the player who killed you. Also since when your destroyed you seem to become a spectator. Which of course seems to change controls and bindings, should I be looking to make logic in the spectator default pawn?