Kicked out of Game when firing weapons?

I have uninstalled and re-installed Epic Games Launcher several times. If I get in a firefight where firing too many weapons I get kicked out of the game… usually no crash report just kicked out of the game and have to re-launch. However, just got a crash report… see below. I have on lowest graphic settings & display. Why does this keep happening?


RECENT CRASH REPORT:

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10754f2cb (filename not found) [in UE4-Core-Mac-Shipping.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x107668aff (filename not found) [in UE4-Core-Mac-Shipping.dylib]
FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10770b44c (filename not found) [in UE4-Core-Mac-Shipping.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x1076af4db (filename not found) [in UE4-Core-Mac-Shipping.dylib]
FAudioThread::RunCommandOnAudioThread(TFunction, TStatId) Address = 0x10835eb4a (filename not found) [in UE4-Engine-Mac-Shipping.dylib]
FAudioDevice::AddNewActiveSound(FActiveSound const&) Address = 0x10833d49e (filename not found) [in UE4-Engine-Mac-Shipping.dylib]
FSlateSoundDevice::PlaySound(FSlateSound const&, int) const Address = 0x108b8679f (filename not found) [in UE4-Engine-Mac-Shipping.dylib]
SButton::OnMouseEnter(FGeometry const&, FPointerEvent const&) Address = 0x10b3f5f61 (filename not found) [in UE4-Slate-Mac-Shipping.dylib]
SUTButton::OnMouseEnter(FGeometry const&, FPointerEvent const&) Address = 0x13f97206e (filename not found) [in UE4-UnrealTournament-Mac-Shipping.dylib]
FSlateApplication::RoutePointerMoveEvent(FWidgetPath const&, FPointerEvent&, bool) Address = 0x10b242aa6 (filename not found) [in UE4-Slate-Mac-Shipping.dylib]
FSlateApplication::ProcessMouseMoveEvent(FPointerEvent&, bool) Address = 0x10b2001e4 (filename not found) [in UE4-Slate-Mac-Shipping.dylib]
FSlateApplication::OnMouseMove() Address = 0x10b24802b (filename not found) [in UE4-Slate-Mac-Shipping.dylib]
FMacApplication::ProcessMouseMovedEvent(FDeferredMacEvent const&, TSharedPtr) Address = 0x10762336a (filename not found) [in UE4-Core-Mac-Shipping.dylib]
FMacApplication::ProcessEvent(FDeferredMacEvent const&) Address = 0x10761ec0a (filename not found) [in UE4-Core-Mac-Shipping.dylib]
FMacApplication::ProcessDeferredEvents(float) Address = 0x10761d35f (filename not found) [in UE4-Core-Mac-Shipping.dylib]
FSlateApplication::Tick() Address = 0x10b21c4be (filename not found) [in UE4-Slate-Mac-Shipping.dylib]
FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop() Address = 0x10ae70851 (filename not found) [in UE4-MoviePlayer-Mac-Shipping.dylib]
FSlateLoadingThreadTask::Run() Address = 0x10ae70a63 (filename not found) [in UE4-MoviePlayer-Mac-Shipping.dylib]
FRunnableThreadPThread::Run() Address = 0x1075914e6 (filename not found) [in UE4-Core-Mac-Shipping.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x107571c36 (filename not found) [in UE4-Core-Mac-Shipping.dylib]
_pthread_body Address = 0x7fff5dda4661 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff5dda450d (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff5dda3bf9 (filename not found) [in libsystem_pthread.dylib]