Kick animation when click the left mouse button

I am having issues with getting an animation to play. I have it set for left mouse button click but nothing happens. I created a kick montage animation. Can someone point me in the right direction?

Did you map Inout Actions in your priject settings?
Instead of Left Click, try malling left click to an Input Action and use the Input Action Event instead.

I suspect left click might be getting consumed by your pawn or playercontroller or even a UMG widget if your Controller’s Input Mode is not Game Only

Make sure your animation blueprint is set up. CheckAnimation Montage Overview and look at the bottom of Using Blueprint’s Play Montage Node section, where you may find the image:

Essentially, you need a Slot node going into your Final Animation Pose at some point.