Khron Studio - Biofluid - Slime Forms

PREVIEW

Biofluid - Slime Forms represents a comprehensive toolkit designed for high-end sound design, engineered to breathe organic vitality into any project. 

After releasing the first Biofluid library, we thought we'd take a break from this type of sound, but after watching the latest season of Stranger Things, we were so blown away by the show's sound design that we decided to create a new release entirely inspired by the viscous and monstrous sounds we heard there.

Library Architecture

The collection is organized into two primary categories to facilitate a seamless workflow:

1. Designed Audio Elements This section features 37 distinct categories of meticulously crafted sounds, spread across 330 audios. Ensuring you have the necessary diversity for complex scenes.

The architecture allows for modular recombination, meaning many elements are provided in separate layers so you can piece them together like a sonic puzzle.

Featured Elements:

  • Alien Burrow Displacement

  • Organic Environmental Ambiences

  • Extraterrestrial Force Fields

  • Insectoid Vocalizations & Shrill Snarls

  • Viscera Shifts & Tissue Regeneration

  • Membrane Ruptures & Wet Surface Impacts

  • ETC…

Technical Specifications

In keeping with the Khron Studio standard of excellence, the majority of this library is delivered in 96 kHz / 24-bit high-resolution audio. This provides maximum flexibility for extreme pitch manipulation and processing without losing sonic integrity. In specific instances where heavy processing was applied to the design, a lower sample rate is used to optimize storage efficiency without sacrificing perceived quality.

More about the pack

  • Intuitive file naming

  • Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your  trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.

  • Totally mono compatibility

  • All sounds have several variations.

  • Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.

  • For any questions or problems: khronstudio@gmail.com