Hello everyone. I present to you the original Mannequin file (SKM_Manny) with the configured logic for all the correction bones in Maya 2024, just like the mannequin does through post-processing in engine versions 5.03-5.5.
A video demonstration will be added within 24 hours.
You no longer need a Metahuman to transfer weight and use its heavy skeleton in your projects and games.
You can use the regular mannequin skeleton as before without any problems, but now you can distribute weight properly in Maya thanks to the configured correction bones.
This file is suitable for all stockers or developers who want to use the old mannequin skeleton but also have the corrective bone logic in the engine for both post-processing and character skinning. This will allow for more accurate character deformations, just like a Metahuman.
For all the logic to work, you will need version 5.6 of the engine installed, and you will need the latest version of the Metahuman plugin for Maya.
It must be at least 1.1.14 so that the plugin can enable the logic for adjusting the root bone for twists that carry correction bones.