KH3 - Modding a skeletal mesh over another [Pawn Blueprint]

Hi there!
I’m triying to replace a skeletal mesh from a character with another ​but it doesn’t seem to work. I’m modifying the route of the model and also the reference that the blueprint has below.



After doing this and checking the results you can see that the character weapon spawns correctly but there’s no skeletal mesh loaded due to this change. I tried looking for more references to the skeletal mesh inside the blueprint but I wasn’t able to find anything else. Could you guys help me to figure this out? Thank you!

Here’s the character blueprint in case that you want to take a look.

Thanks for your attention!