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KH3 - Modding a skeletal mesh over another [Pawn Blueprint]

Hi there!
I’m triying to replace a skeletal mesh from a character with another ​but it doesn’t seem to work. I’m modifying the route of the model and also the reference that the blueprint has below.

f0d989dec1b27a1c8a73e7945062aab361fdb643.png
https://forums.unrealengine.com/core/image/gif;base64

c9afbebdcee8ffd586438cb3e6b62a4f8e275c9f.png

After doing this and checking the results you can see that the character weapon spawns correctly but there’s no skeletal mesh loaded due to this change. I tried looking for more references to the skeletal mesh inside the blueprint but I wasn’t able to find anything else. Could you guys help me to figure this out? Thank you!

Here’s the character blueprint in case that you want to take a look.
https://mega.nz/file/3VNFyKyA#lwR2q7-o45WKHAJ80DA1CymtLT6q5CzYkB8_YRi6MVM

Thanks for your attention!