KeyNotFoundException during Android x64 build

KeyNotFoundException is happened during Android x64, but it is not happen during arm64.
Version is 5.0.3.

UATHelper: Packaging (Android (DXT)): ERROR: System.Collections.Generic.KeyNotFoundException: The given key 'arm64-v8a_3' was not present in the dictionary.
UATHelper: Packaging (Android (DXT)):           at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
UATHelper: Packaging (Android (DXT)):           at UnrealBuildTool.UnrealPluginLanguage.ProcessPluginNode(String Architecture, String NodeName, String Input, XDocument& XMLWork) in D:\git\Unreal\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\UnrealPluginLanguage.cs:line 1100
UATHelper: Packaging (Android (DXT)):           at UnrealBuildTool.UnrealPluginLanguage.ProcessPluginNode(String Architecture, String NodeName, String Input) in D:\git\Unreal\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\UnrealPluginLanguage.cs:line 1032
UATHelper: Packaging (Android (DXT)):           at UnrealBuildTool.UEDeployAndroid.GetAllBuildSettings(AndroidToolChain ToolChain, UnrealPluginLanguage UPL, Boolean bForDistribution, Boolean bMakeSeparateApks, Boolean bPackageDataInsideApk, Boolean bDisableVerifyOBBOnStartUp, Boolean bUseExternalFilesDir, String TemplatesHashCode) in D:\git\Unreal\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 1985
UATHelper: Packaging (Android (DXT)):           at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, TargetType InTargetType, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, UnrealTargetConfiguration Configuration, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir, Boolean bSkipGradleBuild) in D:\git\Unreal\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 3950
UATHelper: Packaging (Android (DXT)):           at UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, DirectoryReference ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, UnrealTargetConfiguration Configuration, Boolean bIsDataDeploy, Boolean bSkipGradleBuild) in D:\git\Unreal\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 4936
UATHelper: Packaging (Android (DXT)):           at AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) in D:\git\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs:line 1065
UATHelper: Packaging (Android (DXT)):           at AutomationScripts.Project.Package(ProjectParams Params, Int32 WorkingCL) in D:\git\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\PackageCommand.Automation.cs:line 37
UATHelper: Packaging (Android (DXT)):           at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\git\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 208
UATHelper: Packaging (Android (DXT)):           at BuildCookRun.ExecuteBuild() in D:\git\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
UATHelper: Packaging (Android (DXT)):           at AutomationTool.BuildCommand.Execute() in D:\git\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
UATHelper: Packaging (Android (DXT)):           at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\git\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 254
UATHelper: Packaging (Android (DXT)):           at AutomationTool.Automation.Process(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\git\Unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 153
UATHelper: Packaging (Android (DXT)):        (see D:\git\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
UATHelper: Packaging (Android (DXT)): AutomationTool executed for 0h 19m 48s
UATHelper: Packaging (Android (DXT)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Android (DXT)): BUILD FAILED

Log.txt (124.8 KB)

2 Likes

same problem…

:frowning: I have the same problem