How can I create a keylistener in blueprint and save it to a string or struct?
I cant use the keymappings in the project settings, because the input will be different each time.
Example, if im colliding with an object, it will listen for all key input and save it to a string.
I see that there is “Keyboard Event” and “Key” variable types and a “get key” function, but I cant figure out how they work, and cant find any helpful documentation.