I have key frame data authored in Maya that want to drive material variables.
I have the material variables worked out and got Maya to match those variables, I just need them to talk to each other. I assume this would be done in blueprint, but am have real hard time finding any information on it. I am still new to Unreal, and not very familiar with blueprints.
Goal is to be able to keyframe UV’s in Maya to animate eyes on cartoon character.