Keyframing face controls in UE (Sequencer or otherwise)?

This sounds like what I’m looking for–but where do you choose “additive”? I see changing track weight, so I assume they’re all probably additive anyway. I also just found the option of adding an FK rig track, but when it’s on the same character as an animation it overrides the animation completely. How can I get them to live harmoniously? And to access joints other than FK (including face expression sliders) do I have to build a control rig from scratch?

So many questions. Thanks for your help!