I’ve imported a character from Character Creator, and the face controls/sliders import with it, and obviously work when looking at the character itself. How, then, do I go about animating/keyframing those sliders? From what I can tell you can only use mocap for character animation (although I’m trying to get my head around the control rig). Is there not a way to add additive tracks like in Motionbuilder or Maya, so you can have the basic mocap, but then do an additive to raise the arm (or whatever–rig control animations), and keyframe the expression sliders? I imagine this is a pretty basic question, but parts of the answer seem to be scattered all over the internet–I haven’t been able to find a concise-in-one-place comprehensive answer to this.