Currently using the Oceanology plugin to animate waves from stormy to calm; despite seeing the keyframed animation (changing of wave amplitude and a few other variables) in both the viewport preview and when simulating the game, each render has ignored the the keyframes. Weirder yet, it seems like the render is affected by where the play head of the sequencer is when the render starts–i.e. if the play head is in the section where the waves are calm, all the rendered frames will show a calm ocean, and vice versa. Of note, the plugin Blueprint uses structs for the parameters that need to be keyframed, so in the Construction Script I plugged in parameters to the “Make Struct” node before attaching that to a “Set Struct” node.
Definitely suspect it has something to do with where and how the parameters are exposed, but putting the nodes in the Event Graph attached to both Event Tick and Event Begin yields no results in terms of being able to keyframe the waves. Is there something I’m doing wrong here?