Hello Guys,
I’m currently searching for the right command to implement a shortcut to the “Print String” node into the \UE_5.1\Engine\Config\BaseEditorPerProjectUserSettings.ini.
under the [BlueprintSpawnNodes] category to do so.
With the release of Unreal 5.1, this Shortcut does not work for me.
Does anyone know if this is an issue on my side, or if they renamed the Path to the node?
If yes, could you please tell me what the new command should look like?
Hi, i had the same problem but just found a solution, in the .ini file is lacking a “;” after the comment here:
[BlueprintSpawnNodes]
; Comment box is bound to C, but that is handled differently due to it needing to work without clicking
+Node=(Class=Actor:ReceiveBeginPlay Key=One Shift=false Ctrl=false Alt=false)
+Node=(Class=KismetSystemLibrary:PrintString Key=P Shift=false Ctrl=false Alt=false)
You can just add the “;” before the first “+Node=(Class” :
[BlueprintSpawnNodes]
; Comment box is bound to C, but that is handled differently due to it needing to work without clicking
;+Node=(Class=Actor:ReceiveBeginPlay Key=One Shift=false Ctrl=false Alt=false)
+Node=(Class=KismetSystemLibrary:PrintString Key=P Shift=false Ctrl=false Alt=false)