Hi, I’m developing a first person mini-game in C++ with UE 4.27. At some point in development, the keyboard input keys handling movement stopped working. The bindings are still working (verified with logging), just the AddMovementInput() function isn’t moving the character. I implemented a AddMovementInput graph in Blueprint as well, which also prints correct movement values, but the in-game character still doesn’t move.
I’ve tried all the settings related to input and movement in the first person character class, but none of them helped solve the problem.
Has anyone come across this? Any help appreciated.