hi all,
I have the following use case i wish i could get help.
When in game, i want to be able to tap a key (for exemple M) to put in pause the game and open a widget (pause widget). From this widget i m opening another widget (ie. options widget).
I want to be able to close all of them with the same key, but one by one. (I push M, it closes Option widget, then push M again, close Pause widget).
For this i use input M key event on each on my widget and ThirdPersonCharacter blueprints.
Now running the story → with M key i can open pause widget, then click on a button “options” to open my options widget. ok everything is open.
From here, if i push M key, it will close option widget, but then, pushing M again, the event is captured by my option widget blueprint and not by my Pause widget.
Cannot find any solution for this. Any idea ?
Thanks all