I have three characters in my level, and only one can respond to the keyboard input event in its blueprint and the other two just ignored the events. I set different keys for the three characters. All of them, I set “auto possess player” in Pawn component to Player 0 and “Auto receive input” in Input component to Player 0.
Anyone have any idea? Thank you!
I think you cannot posses more then one pawn at a time, the way I would do this, is to create one main pawn that broadcast the information to the other pawns. The main pawn would have the inputs events as event dispatchers, while the other pawn have their input event linked to the main pawn’s input events.
Here is a link to the docs on event dispatchers:
https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/EventDispatcher/
But if you need more info check out Zack Parrish explanation:
Thanks for your answer! I’ll try that!