Keyboard Events doesn't show in blueprint

I am new to ue4 and I want to build EQ in my game that is displayed when i press tab. I searched on Internet that it should be done by keyboard events. But I cannot find them.
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You’re typing too much

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It’s not there no matter how much I type.

Where are you? What kind of blueprint is it?

This is widget blueprint.

And are you in a function or just in the main widget?

in event graph

One last thing, is the parent class ‘user widget’ or something else?

Yes, it is.

A little strange. Can you see them in the Palette?

( window → palette )

I can, but I can’t add it to graph
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What is your default engine language?

c++

No, I mean, your setup is in English, or…?

Yes, it is in English

No idea, basically.

As a wild guess, I’d try quitting the editor, and verifying the engine

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Thanks anyway. I will try it.

1 Like

Tell me what happens…

If it still doesn’t work, check it by right clicking on the event graph of a level blueprint. If it does work there, then there’s just something I’m not thinking of to do with different types of widgets.

Not all blueprints can have keyboard input.

1 Like

This was a problem. I tried to handle opening EQ from blueprint widget but it should be done form blueprint corresponding to my character. Now it works.

3 Likes

omg that solved it. They must have changed it now to where everything is in the character blueprint and not the game blueprint O.O