Keyboard Events doesn't show in blueprint

I am new to ue4 and I want to build EQ in my game that is displayed when i press tab. I searched on Internet that it should be done by keyboard events. But I cannot find them.
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You’re typing too much

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It’s not there no matter how much I type.

Where are you? What kind of blueprint is it?

This is widget blueprint.

And are you in a function or just in the main widget?

in event graph

One last thing, is the parent class ‘user widget’ or something else?

Yes, it is.

A little strange. Can you see them in the Palette?

( window → palette )

I can, but I can’t add it to graph
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What is your default engine language?

c++

No, I mean, your setup is in English, or…?

Yes, it is in English

No idea, basically.

As a wild guess, I’d try quitting the editor, and verifying the engine

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Thanks anyway. I will try it.

Tell me what happens…

If it still doesn’t work, check it by right clicking on the event graph of a level blueprint. If it does work there, then there’s just something I’m not thinking of to do with different types of widgets.

Not all blueprints can have keyboard input.

This was a problem. I tried to handle opening EQ from blueprint widget but it should be done form blueprint corresponding to my character. Now it works.

omg that solved it. They must have changed it now to where everything is in the character blueprint and not the game blueprint O.O