Keybinding bugs with Oculus OpenXR plugin - 4.27.1, VR Template Project, Quest 2

Hello, currently in the UE4.27.1 VR template project using the Oculus OpenXR plugin on a Quest 2 device.

Creating bindings in Project Settings → Bindings → Action Mappings the 2 bindings I am trying to use does not work properly.
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If I have the keybinding LX all input breaks and I can no longer move or do anything.

If I remove that keybinding LM(Oculus Touch (L) Menu) gets triggered when i press either the menu button or the Y button.

Has anyone else ran in to this issue?

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