Keybinding a Global texture parameter value in a MI?

Use input actions

Though some sort of linear interpolation system would probably be better than just swapping textures. Faces expressions tend to blend & stretch so a skeletal mesh mixed with morphs and texture swaps would probably be the best solution.

For driving many material parameters you’d probably want to use a material parameter collection between the shared materials.

That way you can drive lerps of texture samples and effects.