Keybinding a Global texture parameter value in a MI?

So I have a character that does not have facial animation but instead has textures with different faces.

I’m trying to use this character for a project like a vtuber type project. I’m trying to see if it is possible with certain keybinds or inputs if those faces could change on the character.

I’ve kinda gotten stuck on this one as I can’t find anywhere out there to change the additional texture or decal with keybinds. Thank you

Use input actions

Though some sort of linear interpolation system would probably be better than just swapping textures. Faces expressions tend to blend & stretch so a skeletal mesh mixed with morphs and texture swaps would probably be the best solution.

For driving many material parameters you’d probably want to use a material parameter collection between the shared materials.

That way you can drive lerps of texture samples and effects.