I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
Having a reroute node on a Key Structure wire prevents the Blueprint to compile. Once removed, I have to compile twice in a row to finally get my blueprint good to go.
I ran a few quick tests and I was unable to reproduce this issue on our end. We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.
I was able to reproduce this in 4.19 (Rudy was using original repro steps that did not involve == node)
However, I was unable to reproduce in 4.20!
I’ll be getting notifications on this thread - so let me know here if there are still any issues after checking for yourself in the 4.20 preview (when it launches)