Key pressed imitation

I haver already looked at event
dispatchers but I don’t think they
will work for what I need.

It would.

Have the player character BP register a call sent by the widget and hook it up to the same nodes the keypress
triggers.


Alternatively, have a Custom Event in the the player character BP and have the widget call that instead.

To preface, this might not be the best way accomplish what I need, but I am trying to get (let’s say for the keyboard bind numbers 1 - 4) I have mapped to do certain things on the player character BP. I need to have these remapped to a Widget menu drop down to fire them off from there without having to press any keys at all. I haver already looked at event dispatchers but I don’t think they will work for what I need. Is there a better way or even a way to do this?