I am learning Unreal Engine 5.1.1. and I have tried to integrate the Photorealistic 3D Tiles from the Google Maps Platform in Cesium for Unreal.
I am able to successfully integrate Google Maps with Cesium into unreal projects.
And further, I created a BluePrint, called BP_Player
.
By these steps,
Got the Blueprint with this name.
Then after I created the following event graph,
and then added an event with the R key pressed to print the text Hello
on the screen.
and I run the application, and Press R
, nothing happens on the screen.
and I checked the BP the event hasn’t been activated.
Additionally, I added a Print String node to the beginning of the event graph and connected it to the Exec output of the Event Begin Play node.
This prints a string to the console window when the game starts. If you see the printed string.
What else do I need to set up to make this work? Most of the tutorials start with the starter content, and everything seems working, but when I start with the empty level. I am not able to work, what am I missing here?