I want to use a key to open a door however some doors don’t need to be opened. my door is recognizing that I don’t have the key but not that I do have the key. please help…
If I tick (is enabled) in my Player Character then the door opens… but I need to start with it off and have it enable when I pick it up… where have I gone wrong? please help?!
Try putting a printstring directly after “Event Use Interact” that says “KEY GET” or something. I think the issue is something on your character_BP, I think that it might be that the interaction isn’t being activated because there is absolutely NO reason any of that should be on tick. Can you bring us some more info to work with on this?
So, event use interact in the door BP worked fine, I saw it print in the corner but in the KeyBP, I didnt see it in the corner however it still picked up the key. The key BP is a child of a parent, could that be causing an issue?
Sorry for all the messages, I am trying things. I just tried a completely different method and the same thing happens. everything works except detecting that I have the key in order to open the door. The string still prints as “Locked” Would my "Item data component somehow be causing problems?
Is this set to the right value?
Typically those won’t be set with a “?”, usually that’s just for bools.
You do have to manually say “THIS value” though.