Key Morph Targets in Sequencer for Cinematics

I’m in the middle of creating an animation and have my character imported to unreal with morph targets for facial expressions. I can get morphs to “play” in game mode but I really need to be able to move and key in the sequencer. Is there really no way to do this?

I have tried usng events, but i would need so mayny as I have 26 morphs and would need different timing and reverse for each one. I have also tried using variables in blueprint to set morph vale, but these don’t seem to render out.

I’m really at a loss at this stage. Does anyone have a solution to this?