Hi everyone. I’m having a difficulty with a thing,I will try to explain as clear as possible. First of all,I want to have a keybinding in the “controls” section inside “Settings”.
I have followed the tutorial below;
First, in the tutorial, key mapping is assigned to a key, and when that key is pressed in the game, it opens;
We have a widget called WB_Keybind;
We have a Widget Blueprint called WB_Keyslot;
The Graph section is as follows;
The issue I’m facing is this:
I assigned the Input Action to the “Y” key. When I press the “Y” key in the game, a list opens where I can change the keys, reset them, and restore them to their default state;
However, what I want is that I have a settings menu like in the image below, and when the Controls button is pressed, that tab should open;
I hope I was able to explain it clearly… I would be grateful if someone could help.