Key doesn't trigger event

Maybe you have to place a “Enable input” node (to a get player controller) in the Begin play event of your BP Actor.

Hello,
I’ve set up an input action called “interact” with the key F:

336409-ue4bug.png

Though whenever I press the key in-game it doesn’t trigger the event in blueprint:

I’ve tried to not use the Input Action, and only use the F key event, but with the same result (my F key is working perfectly). I tried also to trigger the event with another key (right mouse button), and this time it worked. Though I need it to get it working when the F key is pressed, so any ideas on how to solve this problem? :confused:

Unfortunately didn’t fix it

,What kind of actor is it? Is it in the map? Have you tried Possess node?

A static mesh, but not even the print string is popping up

After further testing, the F, H and E (except right mouse button) keys are not working for this node and for this node only. I tested putting the F key event onto another blueprint part and there it worked perfectly.
So to add to this, I think that most of the trigger events are only not working on the part that you see in “image2”, and on the other parts do work.

Well… It came out that I already used the same event elsewhere and that caused the problem :confused:

Well… It came out that I already used the same event elsewhere and that caused the problem :confused: