I don’t know if any of you guys saw this tool for 2D stuff but it’s pretty much the same as SPINE that Unity have just for creating 2D games and animations in 2D. Is now available for MAC and soon for Windows!! Just check this out, it looks real good!
It is supported for UE4 :)!
Thanks to this guys to release this tool for UE4, I was jealous watching all those Spine’s videos for Unity and Cocos on YT :p!
I am the creator of this tool. Creature bakes out bone and mesh positions(if you are using mesh deformation). So yes, you can blend the bones smoothly.
I have a new video showing off a bunch of dinosaurs authored in the tool:
its great, but when we can see a normal FULL tutorial from start to finish, step by step(for example just start with 2d template and change character from standard to creature version and do simple blend from run, idle to jump)
PS i think you need spend more time with unreal because unity already has cool 2d animation plugins (with blending) but unreal on this time don’t have anything, just ugly paper2d(can’t blend) so you can make a good shoot in Ue4 community…
Is it mature?
Does it support all of the features of the editor?
Are you doing any batching on rendering, for example if you have multiple instances of the same animated character in a level for example?
Would like to get a feel for if this tool is sufficient for my needs.
i try to play with Creature an notice after working with After effects timeline(AE has perfect controls for 2d layer and bones transform) – creature timeline is not useful(like in programs from 90th), you need seriously work with creatureUI, also same type program like sprite and spine have better UI, thx
PS and pls create normal tutorial for UE, when you first create animation in creature(for example run, idle and jump…) and then setup those in unreal, without time warps