A street lamp pack - modular, with LODs and various options.
Perfect for cities, night scenes, and horror.
Included:
5 different types of street lamps
4 materials (base, base without posters, glass, and bulb)*
Internal bulb geometry + emissive
LOD0: 1446 - 2552 tris
LOD1: 772 - 1275 tris
LOD2: 180 - 317 tris
Textures:
512x512
1024x1024
2048x2048
4096x4096
Texture maps:
Base color
Roughness
Metallic
Normal maps (DirectX and OpenGL)
Emissive
Also include Unity-specific texture maps (AlbedoTransparency, MetallicSmoothness). You can find them in additional files.
Included files:
Street lamps with posters (.fbx + .glb)
Street lamps without posters (.fbx + .glb)
Sample scene in blender (.blend)** with Principled BSDF
Sample scene in blender (.blend)** with Glass BSDF
Sample scene file to the .blend file (.glb)
To achieve the result shown in the render preview in Unity, additional settings required.
Unity settings:
Universal Render Pipeline/Lit
Emission map - Intensity 8.
Global illumination - Realtime
Glass material - Surface type: Transparent
Blending mode - AlphaFor the light effect, Spot lights were used with the following settings:
Color: BCB360
Intensity: around 65 (depending on the lamp)
Range: from 6 to 9 (depending on the lamp)
* - In addition to the above, this file contains materials for the letters and plane.
** - Blender version 5.0 or higher is required to open this file