kemal ufuk karabey - IAMX — Real-Time AI Digital Humans & Conversational NPCs

Bring your characters to life.

Download a ready-to-run Unreal Engine project and try IAMX in minutes:

https://iamxlive.com/downloads/IAMXdemo.zip

IAMX turns any character — a MetaHuman or your own custom rig — into a living, thinking digital human: one that hears you, looks you in the eye, answers in real time with perfectly synced lips, remembers you tomorrow, and can actually do things in your world.

▶ Try the live demo — no signup: https://iamxlive.com

Talk to a digital human right now, in your browser. Real-time voice, real lip sync, real answers.

▶ See IAMX in action: https://iamxlive.com

Watch a live kiosk session — natural conversation, streamed lip sync, emotion tracking and verified in-world actions, end to end.

Build anything with a face:

- Game & world NPCs that actually talk back

- 24/7 interactive kiosks and receptionists

- Virtual assistants and brand characters / virtual influencers

- AI live-stream hosts and podcast duos

- Museum, showroom and training guides

⚠️ v1 ALPHA — first public release. It runs in production kiosks and live streams, but you will find rough edges — and your feedback directly shapes the roadmap.

🧩 How it works: The plugin is a lightweight cloud client — the AI runs on the IAMX service and streams into Unreal in real time, so your project stays lean and every improvement lands server-side with no rebuilds. A free IAMX account is required (https://iamxlive.com). The plugin is free; advanced features are on paid plans.

✨ What you get

- Any avatar, not just MetaHuman — MetaHuman out of the box; plus Character Creator 3/4, iClone, Daz, Ready Player Me, or any skeletal mesh with blend shapes

- Real-time voice conversation — two-way, streamed, interruptible, 30+ languages

- Studio-grade lip sync — the full facial performance follows every word

- Eye & head tracking — holds eye contact via non-destructive AnimGraph nodes

- Your choice of AI brain — GPT, Claude, Gemini (incl. Gemini Live realtime) or local Ollama

- 8-axis emotion engine — drives face, voice tone and gestures

- Narrative & scenario design — a no-code visual graph editor

- Knowledge base (RAG) — answers grounded in your documents

- Long-term memory — recognizes returning people across sessions

- Actions in your world — "go grab that mug" / "give everyone a wave": it walks, fetches, follows, plays animations, and can call your own APIs and Blueprints

- Camera vision — reacts to what's in front of a camera

- Live streaming & podcast mode, multi-character scenes, and web / kiosk / cloud-streaming surfaces

🔌 Built for developers — Everything is exposed to Blueprint (no C++ required): start conversations, register custom AI-callable actions, and bind events to drive your game logic.

🎛️ Configured from the panel — Personality, voice, AI model, features, knowledge, scenarios and analytics all live at https://iamxlive.com. Change anything and the running character picks it up on its next session. No rebuilds.

Docs: https://iamxlive.com/docs · Community: https://iamxlive.com/forum · Blog: https://iamxlive.com/blog