** I just downloaded unreal 4 and even when i make most simplistic levels it keeps crashing and i keep getting this error**
MachineId:
EpicAccountId:
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: FCompression::UncompressMemory(CompressionFlags, OutData.GetData(), UncompressedSize, CompressedData.GetData() + sizeof(UncompressedSize), CompressedData.Num() - sizeof(UncompressedSize)) [File:d:\buildfarm\buildmachine_++depot+
KERNELBASE + 37901 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_DerivedDataCache!FCompressedPakFileDerivedDataBackend::GetCachedData() + 235 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\deriveddatacache\private\pakfilederiveddatabackend.h:480]
UE4Editor_DerivedDataCache!FHierarchicalDerivedDataBackend::GetCachedData() + 241 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\deriveddatacache\private\hierarchicalderiveddatabackend.h:85]
UE4Editor_DerivedDataCache!FDerivedDataLimitKeyLengthWrapper::GetCachedData() + 648 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\deriveddatacache\private\deriveddatalimitkeylengthwrapper.h:74]
UE4Editor_DerivedDataCache!FDerivedDataCache::FBuildAsyncWorker::DoWork() + 575 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\deriveddatacache\private\deriveddatacache.cpp:59]
UE4Editor_DerivedDataCache!FDerivedDataCache::GetSynchronous() + 340 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\deriveddatacache\private\deriveddatacache.cpp:239]
UE4Editor_Engine!FAsyncStreamDerivedMipWorker::DoWork() + 84 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:1294]
UE4Editor_Engine!FAsyncTask::DoThreadedWork() + 18 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\async\asyncwork.h:317]
UE4Editor_Core!FQueuedThread::Run() + 123 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\threadingbase.cpp:326]
UE4Editor_Core!FRunnableThreadWin::Run() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32 + 88557 bytes
ntdll + 181569 bytes